ai.h File Reference

Uber-include file, convenient way of making the entire Arnold API available. More...

#include "ai_procedural.h"
#include "ai_volume.h"
#include "ai_plugins.h"
#include "ai_operator.h"
#include "ai_color_managers.h"
#include "ai_drivers.h"
#include "ai_driver_utils.h"
#include "ai_filters.h"
#include "ai_cameras.h"
#include "ai_shaders.h"
#include "ai_nodes.h"
#include "ai_params.h"
#include "ai_metadata.h"
#include "ai_dotass.h"
#include "ai_scene.h"
#include "ai_msg.h"
#include "ai_stats.h"
#include "ai_adp.h"
#include "ai_sampler.h"
#include "ai_shader_aovs.h"
#include "ai_shader_bsdf.h"
#include "ai_shader_closure.h"
#include "ai_shaderglobals.h"
#include "ai_shader_lights.h"
#include "ai_shader_message.h"
#include "ai_shader_radiance.h"
#include "ai_shader_sample.h"
#include "ai_shader_sss.h"
#include "ai_shader_userdef.h"
#include "ai_shader_parameval.h"
#include "ai_shader_util.h"
#include "ai_shader_volume.h"
#include "ai_noise.h"
#include "ai_texture.h"
#include "ai_ray.h"
#include "ai_render.h"
#include "ai_unit_test.h"
#include "ai_universe.h"
#include "ai_critsec.h"
#include "ai_threads.h"
#include "ai_array.h"
#include "ai_bbox.h"
#include "ai_matrix.h"
#include "ai_vector.h"
#include "ai_color.h"
#include "ai_enum.h"
#include "ai_map.h"
#include "ai_math.h"
#include "ai_constants.h"
#include "ai_version.h"
#include "ai_license.h"
#include "ai_allocate.h"
#include "ai_device.h"
#include "ai_materialx.h"

Go to the source code of this file.

Detailed Description

Uber-include file, convenient way of making the entire Arnold API available.

Note that the order of includes is not random. For more information about correct include ordering conventions: http://www.topology.org/linux/include.html


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