AtTextureHandle Struct Reference

Structure that holds a handle for a given texture. More...

#include <ai_texture.h>

Detailed Description

Structure that holds a handle for a given texture.

Texture handles can be created through AiTextureHandleCreate and destroyed with AiTextureHandleDestroy. Texture lookups can be done with AiTextureHandleAccess, which is faster than AiTextureAccess.


The documentation for this struct was generated from the following file:

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