Data Fields
AtTextureParams Struct Reference

Structure that holds all of the available texture map look-up options. More...

#include <ai_texture.h>

Data Fields

float fill
 value for nonexistent channels (e.g. More...
 
uint8_t filter: 2
 texture look-up mode
 
uint8_t wrap_s: 3
 wrap mode for S coordinate
 
uint8_t wrap_t: 3
 wrap mode for T coordinate
 
uint8_t start_channel
 starting channel index to read from
 
int8_t mipmap_bias
 mipmap level bias
 
uint8_t mipmap_mode: 3
 mode for mipmap blending and filtering
 
bool single_channel: 1
 treat image as single channel
 
bool flip_s: 1
 flip S coordinate
 
bool flip_t: 1
 flip T coordinate
 
bool swap_st: 1
 enable swapping of S and T coordinates
 
float scale_s
 scale S coordinate
 
float scale_t
 scale T coordinate
 
float width_s
 multiplicative widening of look-ups on the S axis
 
float width_t
 multiplicative widening of look-ups on the T axis
 
float blur_s
 additive blur in look-ups along the S axis
 
float blur_t
 additive blur in look-ups along the T axis
 

Detailed Description

Structure that holds all of the available texture map look-up options.

Field Documentation

float AtTextureParams::fill

value for nonexistent channels (e.g.

alpha)


The documentation for this struct was generated from the following file:

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