MAXtoA 5.3.0 is a minor feature release, updating to Arnold 7.1.2.0
Installation
- Download Arnold for 3ds Max.
- Follow the installation instructions.
System Requirements
- Autodesk 3ds Max 2021, 2022, 2023.
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.The driver type must be set to DCH.
In the driver page select "Windows Driver Type:" DCH
USD Enhancements
Incompatible Changes
- Connection priority in MaterialX document: Setting both a value and a connection as input of a node is undefined behavior in MaterialX. Arnold will now prioritize the connection over the value when both are defined. (ARNOLD-11198).
Bug Fixes
- Volume in viewport : not possible to switch from bounding box mode, combo is greyed out (MAXTOA-1401)
- ARNOLD-12299 - Crash when writing .ass file expanding procs without a render session
- ARNOLD-12232 - Memory leak when rendering deep EXR layers
- ARNOLD-11809 - Random crash when rendering multiple scenes in parallel
- ARNOLD-12211 - [GPU] Optix denoiser memory leak when creating and destroying render sessions successively
- ARNOLD-12177 - [GPU] Crash with ramp shader after aborting due to an error
- ARNOLD-12166 - [GPU] Texture memory leak when creating and destroying render sessions successively
- ARNOLD-12165 - [GPU] Incorrect volume bounds
- ARNOLD-357 - [Licensing] Licensing error "[clm.v1] product key not found
- ARNOLD-12144 - [maketx] Unwanted log messages
- ARNOLD-12171 - [MaterialX] Crash when exporting a volume shader to MaterialX
- ARNOLD-11198 - [MaterialX] Connection is ignored when a node input also has a defined value
- usd#1073 Resolve node attributes from referenced files
- usd#1093 Fix instanceable references in the same USD file
- usd#1104 Compute visibility until the eventual root prim
- usd#1129 Support UsdUvTexture relative paths with udims
- usd#1133 Set outputs layer names only if required
- usd#1136 Fix uninitialized UV coords with leftHanded meshes