The AOV Write shaders allow you to write float, int, vector, or color data to custom AOVs.
See the AOVs page for more details about how to define a custom AOV in the scene.
Allows parallel evaluation in a shader network.
Input float value to write to the AOV.
Name of the AOV.
For transparent surfaces, this controls if only the first surface writes to the AOV, or if the value from all transparent surfaces is blended together.
Normal map baked using AOV Read/Write materials