The Physical Sky is a very easy way to get accurate lighting in your scene. Simply by adjusting the 'Elevation' and 'Azimuth' settings it is possible to create an interesting 'golden hour' lighting effect. This can be achieved very simply by going through the following steps. It is not recommended to use a skydome_light for interior scenes. This light is designed for outdoor scenes and is represented by a spherical dome in the background. Multiple importance light sampling will trace rays to specific directions of this dome. However, in an interior scene, most of these rays will hit an object, getting no contribution from the light at all and thus creating noise. In this situation, quad lights or directional lighting would be a better option. Scene lit with a Physical Sky node connected to a Sky Dome light The SkyDome light will not contribute any volume/atmosphere scattering effect. However, we can cheat this by adding a spotlight to the scene Spotlight pointed through window To achieve a 'god ray' effect, we can add a Gobo filter to the spot light. Spotlight with Atmosphere Volume added to scene Further example of an interior lit with a Physical Sky connected to a Sky Dome lightAtmosphere Volume