The following Arnold Maps are available in MAXtoA:
- AOV Maps
- 3ds Max Maps
- Bump Maps
- Color
- Conversion
- Math Maps
- Shading State
- Surface Maps
- User Data Shaders
- Utility Maps
- Volume Maps
- Texture Shaders
Map to Material can be used to assign Map shaders (that are not closures) from the Arnold 'Maps' group in the Slate Editor directly to objects in your scene. It can be found under Material/Map Browser-> Materials-> Utility in the Slate Material Editor.
utility Map connected to Map to Material