Render to Texture

 

MAXtoA supports Render to Texture.

 

Below is a list of extra elements (AOVs) supported by Arnold. 

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  • Arnold_A
  • Arnold_N
  • Arnold_P
  • Arnold_shadow_diff
  • Arnold_sss
  • Arnold_coat_direct
  • Arnold_shadow_mask
  • Arnold_specular
  • Arnold_coat_albedo
  • Arnold_emission
  • Arnold_indirect
  • Arnold_diffuse_indirect
  • Arnold_shadowsMap
  • Arnold_sss_direct
  • Arnold_sss_albedo
  • Arnold_RGBA
  • Arnold_sss_indirect
  • Arnold_diffuse_albedo
  • Arnold_diffuse_direct
  • Arnold_albedo
  • Arnold_direct
  • Arnold_diffuse
  • Arnold_shadow_matte
  • Arnold_coat_indirect
  • Arnold_coat

Below is a list of the currently supported scanline default texture elements:

  • AlphaMap
  • Ambient Occlusion (MR)
  • CompleteMap
  • DiffuseMap
  • LightMap
  • SpecularMap
  • ShadowsMap

Teapot using Ambient Occlusion (MR) texture element

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