This tutorial gives a step-by-step approach on how to render the Walt Disney Animation Studios Cloud Data Set. The VDB files contained within the download are heterogeneous volumetric cloud model containing density data. We will render this VDB data using an Arnold Volume and shade it using a Standard Volume shader. We will light the scene using a physical_sky connected to the color of a skydome_light.
A scene file can be downloaded here. |
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The tutorial is broken up into the following chapters:
Data
Arnold Volume
Lighting
Ray Depth
Standard Volume Shader
Final Render Settings
Data
- Start off by downloading the cloud volume data from the link above and unzip the contents of the file. You should see various VDB files of varying sizes, reference images and a
README.txt
file.
Arnold Volume
step_scale: 1. Rollover image for 20.wdas_cloud_sixteenth.vdb
. This is the lowest resolution version of the cloud data and so will be quicker to load initially (we will replace it at the end with the full resolution VDB file).
Lighting
In MAXtoA connect the physical_sky to the Environment Map (Environment and Effects window (8)).
Ray Depth
Standard Volume Shader
scatter_color: 0.5 (default). Rollover image for 10. The scatter slider is maxed to 1. Increasing this value above 1 is a hack and should be used with care. The number should normally be below 1 to be energy conserving. Remember to add 'density' to the scatter_color_channel.
transparent_depth: 1. Rollover image for 15. Controls the depth into the volume at which the transparent_color is realized. Increasing this value gives the volume a much more cloud-like appearance. Transparency_depth is unit-dependent.
Transparent_weight: 0.368. Rollover image for 0.7. Increasing this value allows for more control over the density of the cloud volume.
Density: 1. Rollover image for 4.3. Increasing this value gives the cloud volume a thicker appearance.
Anisotropy: 1 (default). Rollover image for 0.5. Anisotropy should be above 0 as clouds are quite strongly forward scattering.
Final Render Settings
Once you are happy with how the cloud is looking, you are ready for final frame rendering.
'wdas_cloud_sixteenth.vdb'. Rollover image to view 'wdas_cloud.vdb'
Volume_indirect: 2. Rollover image for 3. Once you have completed this tutorial, remember to take your head out of the cloud!wdas_cloud_sixteenth.vdb
with wdas_cloud.vdb.
Bear in mind that this is the full resolution VDB file and so will take longer to render.
Settings used for this scene