Tutorials related to shading in MAXtoA can be found on the following pages:
- Anisotropic Brushed Metal
- Cell Noise Displacement Effect
- Color Correcting Donut Sprinkles
- Depth, Dust, & Position Procedural Masks
- Displacement Mapping Using the <udim> Token
- Flakes Example
- Incandescent Metal Material
- Marble Shading
- Motion Graphic Effect Using Color Shaders
- Noise Patterns
- Refractive Caustics using an Emissive Shader
- Remap an Image Using UV Coords
- Rendering an Ocean with Displacement
- Rim Shader
- Shading a Globe
- Shading a Rose
- Specular BRDF (Bidirectional Reflectance Distribution Function)
- Toon Tutorials
- Using the Barndoor Light Filter
- Vector Displacement from Mudbox to Arnold
- Water Bottle
- Wear and Tear with the Curvature Shader
Many of the scene files provided with these tutorials can also be found on the learning scenes page.
A guide to converting V-Ray materials to Arnold materials can be found here.