Release Date

IMPROVEMENTS

  • User interface
    • Arnold Render settings / System tab: if “Progressive refinement” is disabled, gray out “Initial sampling level”
    • Arnold Render settings / System tab: change default “Display bucket corners” to FALSE
    • Arnold Render settings / System tab: remove “list” bucket scanning
    • Arnold Render settings / Textures: if “Accept unmipped” is off, then “Auto-mipmap” must be grayed out
    • Arnold Render settings / Textures: if “Accept untiled” is off, then “Auto-tile” and “Tile size” must be grayed out
    • Arnold Render settings / Textures: The accept untiled/unmipped checkboxes moved above the respective auto-mipmap/tile.
    • ASS Export: rename “ASS path” to “.ass filename”
    • ASS Export: rename “Autodetect padding in path” to “Autodetect padding in filename”
    • ASS Export: remove “Override nodes” (override nodes are deprecated)
    • ASS Export: remove “Render with kick” options
    • Lights: remove “Decay type” (hardcode it to quadratic)
    • Lights: remove “Affect diffuse” and “Affect specular” (they are deprecated)
    • Lights: rename “Sss” to “SSS” (all uppercase)
    • volume_scattering shader: change range of “Anisotropy” from [-1,+1] to [-0.9, +0.9]
    • utility shader: remove "Set opacity"
    • skin shader: change specular default to white
    • Rename meshLightMaterial shader to mesh_light_material.

FIXES

  • Crash in IPR when Undo a change of a sky shader
  • Make splines non-renderable by default
  • Crash with instancing Null object
  • Crash during IPR when an object made editable which is referenced by an instance
  • IPR crash with a mesh light

NOTES

  • Render flag is added to Arnold Parameters tag of Splines. They are rendered only if this flag is enabled.

 

  • No labels