Release Date

November 30, 2016

This version uses the Arnold core.




  • Wrong render when motion blur is disabled per object
  • Wrong color space in Team Render single frame
  • ASS export with procedurals takes too long
  • Wrong IPR update when replacing a material
  • Wrong render using a Bitmap sequence
  • Light filter is not exported for mesh light tag
  • No ground projection in specular with the shadow_matte shader
  • Skip hidden files in TX Manager's folder mode
  • Command window pops up on Windows when convering textures to TX
  • Attanuation in light_decay should be unit type parameters


  • New interface is added for creating huge number of instances

  • Move c4dtoa_symobols.h header file to the api include folder

  • Because of the changes in the C4DtoA API third-party developers have to rebuild their C4DtoA extensions.
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