Release Date

June 2, 2017

This version uses the Arnold core.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable




  • X-Particles volume does not render

  • Limited fov in fisheye camera

  • Volume bounds slack parameter is not exposed

  • Occasional crashes with the Instancer

  • No motion blur when length is very small

  • Wrong gamma in the viewport when displaying a texture

  • Output channels (R, G, B, A ports) are not displayed in the network editor

  • The Arnold Renderer video post can not be created from a python script


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