Release Date
July 4, 2017
This version uses the Arnold 5.0.1.0 core.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable
Download links
FEATURES
- Support for polymesh volume containers
- Support for global AOV shaders (e.g. cryptomatte)
ENHANCEMENTS
- Thin film in the standard_surface shader
- User-friendly GUI to link a texture to the sky and light color
- OCIO support in the IPR
- New IOR and SSS color presets in the standard_surface shader
- Preview scene for hair type materials
FIXES
- Arnold tag shows no parameters on a Spline under a Cloner
- Wrong plugin version number is returned in python
- Errors and warnings when AOV names have spaces
- Slow viewport when an Arnold Procedural is cloned
- Instance of a volume is not rendered
- Crash in the IPR Window rendering an AOV
- Wrong color space when taking a snapshot of a region
- Wrong render with a Plain Effector
- Wrong display color in the Instancer