October 30, 2018
This version uses the Arnold 220.127.116.11 core. See the Release Notes.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.
IPR crash when a mesh light is instanced
Wrong bump mapping with custom projection (revert back to 2.4.1)
Displacement does not work with custom texture mapping
Custom UV projection is incorrect with tiles
Crash when the same geo is added as a custom shape of mesh particles
Output folders are needlessly created when running the IPR
Beauty AOV added automatically when an Arnold driver is moved to a new scene
Paste a reference shader to new scene does not copy the referenced material
Remove Unused Materials command removes used AOV shaders