Release Date

October 30, 2018


This version uses the Arnold core. See the Release Notes.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.


  • IPR crash when a mesh light is instanced

  • Wrong bump mapping with custom projection (revert back to 2.4.1)

  • Displacement does not work with custom texture mapping

  • Custom UV projection is incorrect with tiles

  • Crash when the same geo is added as a custom shape of mesh particles

  • Output folders are needlessly created when running the IPR

  • Beauty AOV added automatically when an Arnold driver is moved to a new scene

  • Paste a reference shader to new scene does not copy the referenced material

  • Remove Unused Materials command removes used AOV shaders


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