January 23, 2019
This version uses the Arnold 126.96.36.199 core. See the Release Notes.
On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.
Lag on Windows after starting the IPR
Nested instances are not rendered properly
IPR crashes when multiple polygon selections use the same shaders
Can not assign volume shader to an Arnold Procedural
Bake texture Extend Edges option does not work by default
Convert substance asset to an Arnold Material is broken
There are modifications in the C4DtoA API which require third-parties to recompile their C4DtoA extensions.