Release Date

February 25, 2019


This version uses the Arnold core. See the Release Notes.

On Windows, C4DtoA 2.0 and later require the Visual Studio 2015 redistributable.


  • Seams in render with Cylindrical and Spherical projection

  • Wrong alpha in the IPR

  • IPR crash with subdivision, fracture and custom texture mapping

  • Motion vector blur does not render in the IPR

  • C4D crashes on exit on OSX when the scene has an OSL shader

  • C4D crashes on exit when a shader was copied in the network editor

  • Animation does not work when baking textures

  • Alembic float vertex map is not rendering

  • Displacement scalar zero value should not be in length unit

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