3.1.1

 

 

C4DtoA 3.1.1 is a minor feature release, that uses Arnold 6.0.4.0.

This release introduces support for the new Scene Node graph (Neutron) in Cinema 4D R23.

Installation

Autodesk Network Licensing in Arnold 6 requires new license files with an updated 2020 version. Please follow the instructions on this page to generate your license file. More info about Arnold 6 licensing can be found here. 

Compatible Cinema 4D Versions

  • Cinema 4D R20.057 and above
  • Cinema 4D R21.026 and above
  • Cinema 4D S22.016 and above
  • Cinema 4D R23.008 and above

System Requirements

  • OSX 10.11 or later
  • Windows 7 or later, with the Visual Studio 2015 redistributable
  • Linux with at least glibc 2.12 and libstdc++ 3.4.13 (gcc 4.4.7). This is equivalent to RHEL/CentOS 6
  • CPUs need to support the SSE4.1 instruction set
  • Optix™ denoiser requires an NVidia GPU with CUDA™ Compute Capability 5.0 and above
  • Arnold GPU works on Linux and Windows and requires an NVIDIA GPU of the Turing, Volta, Pascal, or Maxwell architecture. We recommend using the 450.57 or higher drivers on Linux and 451.77 or higher on Windows. See Getting Started with Arnold GPU for more information.

Enhancements

  • Support for Scene Node graph (Neutron) in Cinema 4D R23: The Neutron Scene Node graph introduced in Cinema 4D R23 is now exported to Arnold. Currently only polygon objects and instances are supported. Arnold shaders can be assigned to objects, but it's not possible to create any Arnold specific nodes in Neutron at the moment. (c4dtoa#1687)

There's a known bug in Cinema 4D R23.008, that plugins are not loaded automatically in Team Render Client and Commandline render. The plugins folder (e.g. c:\Program Files\Maxon Cinema 4D R23\plugins) has to be added manually.

 

In Team Render Client go to File -> Preferences... -> Plugins -> Search Paths -> Add Folder...

 

For Commandline, specify the g_additionalModulePath environment variable.

 

 

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