C4DtoA 3.2.1 uses Arnold 6.1.0.1 and is a minor feature release introducing enhancements of displaying layer_rgba shader blending modes, more controls of loading file sequences in procedurals and volumes and a variety of fixes, including fixes for the Arnold Scatter object.
Installation
- Download the Arnold for Cinema4D plugin
- Follow these installation instructions.
System Requirements
- Cinema 4D
- R20.057 and above
- R21.026 and above
- S22.016 and above
- R23.008 and above
- R20.057 and above
Enhancements
- Grouped layer_rgba blending modes: Blending modes (operations) in the layer_rgba shader are grouped by their effect (e.g. darken. lighten, contrast, etc.) instead of just listing them alphabetically. (c4dtoa#2176)
- Default layer_rgba operation changed to overwrite: The default operation in the layer_rgba shader is new 'overwrite' instead of 'over' to be consistent with the other layer shaders. (c4dtoa#2249)
- Export variance filter of non-beauty AOVs: Non-beauty AOVS (e.g. diffuse, etc.) can now be denoised with the Arnold denoiser after exporting a sequence with the Arnold EXR driver and 'Output Arnold Denoiser AOVs' turned on. (c4dtoa#2257)
- Make sequence detection in path optional for procedurals and volumes: A new Animation checkbox is added to the Arnold Procedural and Arnold Volume objects. A sequence is loaded only when Animation is turned on. Numbers in paths are not replaced with #### character automatically. (c4dtoa#2268)
- Remove auto sequence detection from the scene export dialog: Numbers in paths are now not replaced with #### characters automatically when selected in the Scene Export dialog. (c4dtoa#2285)
- Add animation setting to Render Selected Objects: Animation settings (frame start, frame end, etc.) are added to the Background Image field of the Render Selected Objects feature in the render settings, which allows to load a sequence of images as the background. (c4dtoa#2286)
Bug Fixes
c4dtoa#2258 Renders trigger breakpoints when debugging from Visual Studio
c4dtoa#2262 IPR does not update sometimes when editing imagers in the IPR window
c4dtoa#2266 New available plugin version is not detected in R23
c4dtoa#2269 Wrong normals in Arnold Scatter object with a polygon selection tag
c4dtoa#2270 Cannot get instance color from a texture in Arnold Scatter
c4dtoa#2271 Crash when changing VDB to relative path in Asset Manager
c4dtoa#2284 GPU IPR crashes when editing a mesh light under a cloner
- core#10125 Bad chromaticity detection when linear and narrow color space are the same
- core#9979 Crash when missing config in color_manager_ocio
- core#10140 Crash with quad_light and IPR
- core#9634 [GPU] OSL texture lookup crashing on a subsequent renders
- core#10050 [GPU] Crash in displacement in when using tracing shaders in the scene
- core#10128 [GPU] Curvature shader slows down render
- core#10060 [GPU] Improve handling of stack overflow exceptions
- core#10118 [GPU] Improve NVML detection
- core#10196 [GPU] Light disappears during GPU IPR after modified
- core#10163 [GPU] Single channel float texture artifacts
- core#10231 [GPU] Texture and exception handling errors using multiple GPUs without NVLink
- core#10146 Fixed a hang in crash handler
- core#10175 Mix of two standard_surfaces with transmission hangs the render
- core#9982 Negative values with thin_film and transmission
- core#10165 [OSL] Artifacts when using randomwalk_bssrdf in OSL
- core#10159 Random crash in subdivision after render interruption
- core#10124 Surfaces with transmission depth can disappear with nested dielectrics on CPU
- usd#592 Invalid face-varying primvars crash the render delegate
- usd#596 Invalid USD is produced if polymesh is made of triangles and nsides is empty
- usd#481 std::string, TfToken, and SdfAssetPath typed VtArrays are not converted when setting primvars
There's a known bug in Cinema 4D R23.008, that plugins are not loaded automatically in Team Render Client and Commandline render. The plugins folder (e.g. c:\Program Files\Maxon Cinema 4D R23\plugins) has to be added manually.
In Team Render Client go to File -> Preferences... -> Plugins -> Search Paths -> Add Folder...
For Commandline, specify the g_additionalModulePath environment variable.