C4DtoA 4.2.3 uses Arnold 7.1.2.0 and is a minor feature release bringing improvements to the image shader and spline thickness controls.
Cinema 4D S24, R25 and S26 related issues in the legacy Arnold Shader Network Editor:
Installation
- Download the Arnold for Cinema4D plugin
- Follow these installation instructions.
System Requirements
- Cinema 4D
- R21.026 and above
- R23.008 and above
- S24.111 and above
- R25.010 and above
- S26.013 and above
Rosetta2 mode for M1 Macs is no longer supported by Cinema 4D S26. This means Arnold can not run on Apple Mac models with M series chips in Cinema 4D S26 at the moment. M1 support is planned in a future release.
The cache will also need to be re-populated after installing a new Arnold version, updating to a new NVIDIA driver, or changing the hardware configuration of GPUs on the system. More information can be found here.The driver type must be set to DCH.
In the driver page select "Windows Driver Type:" DCH
Enhancements
- Color correct settings in the image shader: A new Color Correct tab is added to the image shader UI (both legacy and Node Material), where a color correct shader can be inserted after the image shader via a button. The color correct shader is then displayed and can be modified from the image shader UI. (C4DTOA-2052)
- Random spline thickness: Variation, Seed and Distribution parameters are added to the Arnold tag to be able to randomize thickness of individual splines within a Spline or xpTrails object. (C4DTOA-2720)
- Dithering in the IPR window: Dithering is added to the IPR window to soften color banding. (C4DTOA-2741)
USD Enhancements
Incompatible Changes
Bug Fixes
- C4DTOA-2735 - Avast Antivirus gives malware alarm when opening the installer
- C4DTOA-2737 - Wrong parameters are displayed on UI when changing camera type in Cinema 4D S26
- ARNOLD-12299 - Crash when writing .ass file expanding procs without a render session
- ARNOLD-12232 - Memory leak when rendering deep EXR layers
- ARNOLD-11809 - Random crash when rendering multiple scenes in parallel
- ARNOLD-12211 - [GPU] Optix denoiser memory leak when creating and destroying render sessions successively
- ARNOLD-12177 - [GPU] Crash with ramp shader after aborting due to an error
- ARNOLD-12166 - [GPU] Texture memory leak when creating and destroying render sessions successively
- ARNOLD-12165 - [GPU] Incorrect volume bounds
- ARNOLD-357 - [Licensing] Licensing error "[clm.v1] product key not found
- ARNOLD-12144 - [maketx] Unwanted log messages
- ARNOLD-12171 - [MaterialX] Crash when exporting a volume shader to MaterialX
- ARNOLD-11198 - [MaterialX] Connection is ignored when a node input also has a defined value
- usd#1073 Resolve node attributes from referenced files
- usd#1093 Fix instanceable references in the same USD file
- usd#1104 Compute visibility until the eventual root prim
- usd#1129 Support UsdUvTexture relative paths with udims
- usd#1133 Set outputs layer names only if required
- usd#1136 Fix uninitialized UV coords with leftHanded meshes