C4DtoA supports the native C4D Background object. This can be used in conjunction with the Shadow Matte shader for compositing scene geometry onto a photographic backplate.

Workflow

  • Create a Background in C4D (Create > Environment > Background).
  • Create an image shader (Material Manager | Create > Arnold > Texture > image) and open the photographic backplate image.
  • Assign the image to the Background.

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