Checkerboard

 

This shader represents a checkerboard pattern.

 

Color 1

Color one used for the checkerboard squares.

Color 2

Color one used for the checkerboard squares.

U Frequency

Controls how many times the texture is repeated (tiled) in the U direction.

V Frequency

Controls how many times the texture is repeated (tiled) in the V direction. 

U Offset

Offsets the checkerboard in the U direction.

V Offset

Offsets the checkerboard in the V direction.

Contrast

Contrast between the two checkerboard colors. The range is 0 (both colors are averaged) to 1. The default value is 1.

Filter Strength

Specifies the amount used to 'blur' the checkerboard.

Filter Offset

Scales the size of the filter.

UV Set

A string with the name of the UV set to use to sample the image. By default, when the uvset parameter is empty, the primary UV set in the polymesh will be used. Example: If you have created a UV set in a polymesh node called "UVset2", then you can use it by setting the uvset parameter to "UVset2".

 

 

 

Pepe model by Daniel M. Lara (Pepeland).

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