C4DtoA automatically translates native Cinema 4D Standard Materials to Arnold shader networks using a standard surface shader and its parameters linked to other shaders (e.g. image or layer_rgba) depending on the settings. Depending on the active channels a normal_map or bump2d shader is connected to the standard. Displacement maps are also supported.
However, there are some limitations. This is because the mapping between the Arnold shader system and the C4D material is not possible sometimes. Also, please note that shader implementations (models, parameters, etc.) are not the same, which results in a slightly different look.
Color and Texture Mixing
The C4D Material has a common approach using channels for mixing a texture with a color.
If no texture is defined, only the Color is exported to Arnold with Brightness as the weight.
If Texture is defined and there is no mixing (Mix Mode is Normal, and Mix Strength is 100%), then an image shader is exported with the texture path as the file name.
If mixing is enabled (Mix Mode is not Normal or Mix Strength is less than 100%), then a layer_color shader is exported. Layer setup depends on the mix mode:
Mix Mode | Layer parameters |
---|---|
Normal |
|
Add |
|
Subtract |
|
Multiply |
|
C4D Material Parameters
The following tables summarize which settings of the C4D Material are supported and how they are translated to Arnold.
Color Channel
Supported Parameters
C4D | Arnold |
---|---|
Color, Brightness, Texture, Mix Mode, Mix Strength | Exported to Diffuse color as described in Color and texture mixing. |
Roughness | Diffuse roughness |
Unsupported Parameters
- Model
- Diffuse Falloff
- Diffuse Level
Reflectance Channel
Only the first layer is supported at the moment.
Supported Parameters
C4D | Arnold |
---|---|
Layer Color | Exported to Specular color and Reflection color as described in Color and texture mixing. |
Layer Mask | If mask is enabled it's added as the third layer to the Specular or Reflection color with Multiply blend mode. |
Roughness | Exported to Specular Roughness if Type is Beckmann, GGX, Phong, Ward, Anisotropic or Reflection (Legacy). |
Width | Exported to Specular Roughness if Type is Specular - Blinn (Legacy) or Specular - Phong (Legacy). |
Specular Strength | Exported as a multiplier of Specular weight. |
Reflection Strength | Exported as a multiplier of Reflection weight. |
Anisotropy | Exported to Anisotropy if Type is Anisotropic. |
Orientation | Exported to Rotation if Type is Anisotropic. |
Specular and Reflection channel is supported in Cinema 4D R15.
Unsupported Parameters
- Type
- Attenuation
- Bump Strength
- Layer Anisotropy / Re-projection
- Layer Anisotropy / Pattern
- Layer Anisotropy / Mirror
- Layer Anisotropy / Scratches
- Layer Fresnel
- Layer Sampling
- Layer Cloth
- Falloff and Inner Width of legacy specular types
Transparency Channel
Supported Parameters
C4D | Arnold |
---|---|
Color, Brightness, Texture, Mix Mode, Mix Strength | Exported to Refraction as described in Color and texture mixing. |
Refraction | IOR |
Blurriness | Refraction roughness |
Unsupported Parameters
- Total Internal Reflection: this is always on in the Arnold standard shader.
- Exit Reflections
- Fresnel Reflectivity
- Additive
- Absorption Distance
- Min Samples
- Max Samples
- Accuracy
Alpha Channel
Supported Parameters
C4D | Arnold |
---|---|
Texture | Exported as an image shader connected to Refraction / Opacity. |
Invert | Exported as a subtract shader to invert the output of the image shader. |
Image Alpha | If enabled the image shader outputs only the alpha channel (Single channel is on, Start channel is 3). Otherwise, an rgb_to_float shader is added to output the average color of the image. |
Opaque should be disabled on the object (Arnold Parameters tag > Opaque) otherwise opacity has no effect.
Unsupported Parameters
- Color
- Delta
- Soft: This is always on.
- Pre-multiplied
Luminance Channel
Supported Parameters
C4D | Arnold |
---|---|
Color, Brightness, Texture, Mix Mode, Mix Strength | Exported to Emission color as described in Color and texture mixing. |
Bump Channel
Exported as a bump2d shader above the standard shader.
Supported Parameters
C4D | Arnold |
---|---|
Texture | Exported as a C4D shader (e.g. Bitmap) connected to bump2d's Map. |
Strength | Height |
Unsupported Parameters
- MIP Falloff
Normal Channel
Exported as a normal_map shader above the standard shader.
Supported Parameters
C4D | Arnold |
---|---|
Texture | Exported as a C4D shader (e.g. Bitmap) connected to the normal_map's Map. |
Method | Mode |
Flip X (Red) | Flip R |
Flip Y (Green) | Flip G |
Swap Y & Z (Y up) | Swap R and G |
Unsupported Parameters
- Strength
- Method / World
- Flip Z (Blue)
Displacement Channel
The displacement channel is exported as a sub-network connected to the Arnold Displacement port of the Arnold material.
The exported displacement shader depends on Type:
- Intensity, Intensity (Centered), Red / Green: normal_displacement
- RGB (XYZ Tangent), RGB (XYZ Object), RGB (XYZ World): vector_displacement
Supported Parameters
C4D | Arnold |
---|---|
Texture | Exported as a C4D shader (e.g. Bitmap) connected to displacement Map. |
Strength | Scale |
Unsupported Parameters
- Height: Displacement height is object based in Arnold instead of the material based approach of Cinema 4D. You have to add an Arnold Parameters tag to an object to set the height.
- Sub-Polygon Displacement
Channels Not Supported
- Diffusion
- Environment
- Fog
- Glow
- Illumination
Shortcuts
Selected C4D Materials can be converted to Arnold Shader Network materials which allows you to edit and extend the shader network for your needs. The following shortcuts are available:
- Alt+W and C: Converts a C4D Material to an Arnold shader network by adding the equivalent Arnold Shader Network material to the scene next to the C4D Material.
- Alt+W and M: Replaces a C4D Material with the equivalent Arnold Shader Network material. The original C4D Material will be removed from the scene.
Shortcuts can be changed in Window > Customization > Customize Commands... dialog.