Applies a MaterialX look. The operator supports native Arnold shaders and the MaterialX standard library.
More information about MaterialX can be found here.
Selection expression. If the operator is connected to a procedural the selections are assumed to be relative to the procedural's namespace.
The MaterialX source document containing one or more looks. The source document can either be a file or an inline XML string.
Current look variant name that should be used from the MaterialX document.
Enables/disables material assignments.
Enables/disables property assignments.
Enables/disables visibility assignments.
Defines one or more locations to search for included mtlx files, where a semicolon is used to define separate paths. Environment variables are also supported using the Arnold bracket notation, e.g. [ARNOLD_PATH]. By default, the search path is automatically set to find the Arnold node definitions. The operator also supports setting the default search path using the environment variable 'ARNOLD_MATERIALX_SEARCH_PATH'.