Creates a matrix using rotation, translation, scale and pivot settings.
Transform Order
Transform order of the Scale, Rotation and Translate can be modified.
Rotation Type
Rotation can be set using Euler-Angles or Axis/Angle.
Units
Rotation units, set to Radians or Degrees.
Rotation Order
The axes order in which the rotations are applied.
Rotation
The rotation angles about the X, Y and Z axes.
Axis
The direction of the axis of rotation.
Angle
The rotation angle.
Translate
The XYZ translation vector used to compose the transformation matrix.
Scale
The XYZ scaling vector used to compose the transformation matrix.
Pivot
The XYZ controls that allow you to offset the pivot.
Noise shader -> matrix shaders -> displacement