Noise shaders can be a powerful tool when used creatively. It is possible to create various effective patterns, for example, different types of corrosion, foam, landscapes, alien skin or just organic patterns. This tutorial demonstrates the types of patterns possible when setting different attributes with the Arnold Noise and Cell Noise shaders. Hopefully, this tutorial will inspire you to experiment and create your own patterns using a combination of Noise shaders. Thanks to Slava Sych for his assistance with this tutorial. Note that the Scale attribute values depend on the size of your geometry and therefore may require adjusting according to your scene size.
Noise patterns -> displacement
Noise patterns -> volume displacement
A scene file can be downloaded here. |
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Noise Shaders
Cell Noise Shaders
Noise Shaders
Noise Type 1
Octaves: 1. Distortion: 1.2. Lacunarity: 1. Scale XYZ: 10
Noise Type 2
Octaves: 1. Distortion: 5.2. Lacunarity: 1. Scale XYZ: 10.
Noise Type 3 (Noise x2)
Create a Noise shader and set the following parameters: Next, create another Noise shader and connect its output to the Offset parameter of the first Noise shader. Set the following:Octaves to 1.
Distortion to 5.
Lacunarity to 3.25.
Scale XYZ to 0.
Octaves to 5
Distortion to 4
Lacunarity to 1
Scale XYZ to 5
Noise Type 4 (Noise x2)
Create a Noise shader and set the following parameters: Next, create another Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 5
Lacunarity to 3.25
Scale XYZ 10
Octaves to 2
Distortion to 3
Lacunarity to 1
Amplitude 0.21
Scale XYZ to 5
Noise Type 5 (Noise x2)
Create a Noise shader and set the following parameters: Next, create another Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 6.7
Lacunarity to 1
Scale XYZ 5
Octaves to 4
Distortion to 0
Lacunarity to 2.68
Amplitude 0.719
Scale XYZ to 10
Noise Type 6 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 3.1
Lacunarity to 1
Scale XYZ 6
Octaves to 7
Lacunarity to 2.806
Scale XYZ to 7
Noise Type 7 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 3.1
Lacunarity to 1
Scale XYZ 6
Disable Additive
Octaves to 1
Lacunarity to 2.989
Scale XYZ to 7
Density to 0.286
Randomness to 0.583
Noise Type 8 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 3.1
Lacunarity to 1
Scale XYZ 6
Change Pattern to worley2
Enable Additive
Octaves to 4
Lacunarity to 5
Amplitude to 0.114
Scale XYZ to 7
Density to 0.623
Randomness to 1
Noise Type 9 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 3.1
Lacunarity to 1
Scale XYZ 6
Change Pattern to alligator
Enable Additive
Octaves to 1
Lacunarity to 5
Amplitude to 0.920
Scale XYZ to 7
Density to 0.623
Randomness to 0
Noise Type 10 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:Octaves to 1
Distortion to 3.533
Lacunarity to 1
Scale XYZ 6
Change Pattern to alligator
Enable Additive
Octaves to 3
Lacunarity to 5
Amplitude to 0.920
Scale XYZ to 7
Density to 0.549
Randomness to 0
Noise Type 11 (Cell Noise ->Noise)
Create a Noise shader and set the following parameters: Next, create a Cell Noise shader and connect its output to P parameter of the first Noise shader. Set the following:
Cell Noise Shaders
Cell Noise Type 1
Create a Cell Noise shader and set the following parameters:
Cell Noise Type 2 (Cell Noise -> Range)
Create a Cell Noise shader and set the following parameters: Next, create a Range shader and connect the Cell Noise to its input parameter. Set the following:
Cell Noise Type 3 (Cell Noise -> Range)
Create a Cell Noise shader and set the following parameters: Next, create a Range shader and connect the Cell Noise to its input parameter. Set the following:
Cell Noise Type 4 (Cell Noise -> Cell Noise -> Range)
Create a Cell Noise shader and set the following parameters: Create another Cell Noise and connect its output to P parameters of the first Cell Noise. Set the following: Next, create a Range shader and connect the Cell Noise to its input parameter. Set the following: Or set parameters in the second Cell Noise to get a result like in the image below: Or set parameters in the second Cell Noise to get a result like in the image below: