This tutorial will cover how to recreate the above render using a high resolution diffuse, bump and specular map connected to a Standard Surface shader. We will use a Skydome light to create realistic specular reflections in the wood material.

  • Start by downloading the high resolution (6k) wood textures that we will connect to a Standard Surface shader here:
  • Create a polygon plane for the floor and assign a Standard Surface shader to it. 
  • Create a Skydome light and connect an HDR map to its Color attribute.

Standard Surface

  • Connect the diffuse map to the Base Color attribute.
  • Connect the specular map to the Specular Color and Specular Weight attributes.
  • Connect the bump map to the Bump Mapping attribute.

Bump Mapping

Only a very subtle bump depth value is required. 


The final shader network

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