Ray Switch RGBA

 

This shader makes it possible to evaluate different color trees per ray.

There is also the Ray Switch shader for connecting and adjusting shaders instead of colors.

Camera

Plug the output of the color you wish to use when calculating camera rays here. 

Shadow

Plug the output of the color you wish to use when calculating shadow rays here. The shader evaluation that happens for transparent shadows on objects.

Diffuse Reflection

Plug the output of the color you wish to use when calculating diffuse_reflection rays here. 

Diffuse Transmission

Plug the output of the color you wish to use when calculating diffuse_transmission rays here.

Specular Reflection

Plug the output of the color you wish to use when calculating specular_reflection rays here.

Specular Transmission

Plug the output of the color you wish to use when calculating specular_transmission rays here.

Volume

Plug the output of the shader you wish to use when calculating volume rays here. 

 

It is also possible to connect the Ray Switch shader to the Background Environment.

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