Set/override the transform matrix for shapes, cameras, and lights.
Target Object mode
This mode is designed to be able to specify the transform in the viewport in a user-friendly way. Selecting the operator allows you to use the Move, Scale and Rotate tools on a Null object attached to the operator.
Specify the transformation directly on the Arnold node in the Arnold unit space.
The order used to build the transform matrix. S - scale, R - rotate, T - translate.
The order used to build the rotation matrix.
The XYZ translation vector used to compose the transformation matrix.
The XYZ rotation vector used to compose the transformation matrix.
The XYZ scaling vector used to compose the transformation matrix.
Determines if the composed transformation matrix should be multiplied with the current one (append) or if it should replace it.
Connected upstream operator nodes.
Scale adjusted using 'Set Transform'