Set/override the transform matrix for shapes, cameras, and lights.

## Target Object mode

This mode is designed to be able to specify the transform in the viewport in a user-friendly way. Selecting the operator allows you to use the Move, Scale and Rotate tools on a Null object attached to the operator.

## Parameters mode

Specify the transformation directly on the Arnold node in the Arnold unit space.

#### Selection

Selection expression.

#### Transform Order

The order used to build the transform matrix. S - scale, R - rotate, T - translate.

#### Rotate Order

The order used to build the rotation matrix.

#### Translate

The XYZ translation vector used to compose the transformation matrix.

#### Rotate

The XYZ rotation vector used to compose the transformation matrix.

#### Scale

The XYZ scaling vector used to compose the transformation matrix.

#### Mode

Determines if the composed transformation matrix should be multiplied with the current one (append) or if it should replace it.

#### Inputs

Connected upstream *operator* nodes.

_{Scale adjusted using 'Set Transform'}