Shaders

Below is a list of all available shaders in the Arnold Shader Network Editor. Click on the titles to jump to the relevant shading groups.

 

AOV Shaders
  • AOV Write Float
  • AOV Write Int
  • AOV Write RGB
Color shaders
  • Color Convert
  • Color Correct
  • Color Jitter
  • Composite
  • Shuffle
Conversion shaders
  • Float To Int
  • Float To Matrix
  • Float To RGB
  • Float To RGBA
  • RGB To Float
  • RGB To Vector
  • RGBA To Float
  • Vector To RGB
Deprecated (legacy) shaders

Displacement shaders

Light Filters
Math Shaders
    • Abs

    • Add
    • Atan
    • Compare
    • Complement (invert)
    • Cross
    • Divide
    • Dot
    • Exp
    • Fraction
    • Is Finite
    • Length
    • Log
    • Max
    • Min
    • Modulo
    • Multiply
    • Negate
    • Normalize
    • Pow
    • Random
    • Range
    • Reciprocal
    • Sign
    • Sqrt
    • Subtract
    • Trigo
Shading State shaders
    • State Float
    • State Int
    • State Vector
Surface Shaders

Texture shaders

 

User Data Shaders

  • User Data Float
  • User Data Int
  • User Data RGB
  • User Data RGBA
  • User Data String
Utility Shaders
  • Blackbody
  • Cache
  • Camera Projection
  • Clamp
  • Complex IOR
  • Facing Ratio
  • Passthrough
  • Space Transform
  • Switch RGBA
  • Switch Shader
  • Trace Set
  • Triplanar
  • UV Transform
  • Vector Map

Volume Shaders

Atmosphere

C4D shaders

  • Bitmap
  • Vertex Map
  • Substance Shader
  • No labels