The following tutorials demonstrate shading workflows with C4DtoA:
- Anisotropic Brushed Metal
- Cell Noise Displacement Effect
- Color Correcting Donut Sprinkles
- Depth, Dust, & Position Procedural Masks
- Displacement Examples
- Flakes Example
- Incandescent Metal Material
- Marble Shading
- Motion Graphic Effect Using Color Shaders
- Noise Patterns
- Object Mask
- Refractive Caustics using an Emissive Shader
- Remap an Image Using UV Coords
- Rim Shader
- Shading a Globe
- Shading a Rose
- Specular BRDF (Bidirectional Reflectance Distribution Function)
- Standard Hair: UV Coordinates
- Toon Tutorials
- User Data
- Using the Barndoor Light Filter
- Water Bottle
- Wear and Tear with the Curvature Shader