Textures (image or procedural texture) can be used in a shader network of a mesh surface, as a displacement, bump or normal map, etc.
Below is a list of texture nodes available in C4DtoA:
Textures (image or procedural texture) can be used in a shader network of a mesh surface, as a displacement, bump or normal map, etc.
Below is a list of texture nodes available in C4DtoA: