Applies a MaterialX look. The operator supports native Arnold shaders and the MaterialX standard library.

More information about MaterialX can be found here.


An expression to select which nodes this operator will affect. The expression syntax is described in the selection expression documentation, with some examples. Note that if the operator is connected to a procedural the selections are assumed to be relative to the procedural's namespace.

MaterialX File

The MaterialX source document containing one or more looks. The source document can either be a file or an inline XML string.


Current look variant name that should be used from the MaterialX document.

Assign Materials

Enables/disables material assignments.

Assign Properties

Enables/disables property assignments.

Assign Visibilities

Enables/disables visibility assignments.


Connected upstream operator nodes. 


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