Multiply a vector by a matrix, produced by matrix_transform for example.


Specify a vector type (point, vector or normal). For the vector and normal type, the translation component is ignored. For the normal type the inverse transpose matrix is used to avoid streching the normals.


The vector to transform.


The transformation matrix.



Noise shader -> matrix shaders -> displacement

  • No labels
© 2020-2021 Autodesk. All Rights Reserved / website terms / privacy/cookies / ccpa settings