Set/override the transform matrix for shapes, cameras, and lights.
An expression to select which nodes this operator will affect. The expression syntax is described in the selection expression documentation, with some examples. Note that if the operator is connected to a procedural the selections are assumed to be relative to the procedural's namespace.
The order used to build the transform matrix. S - scale, R - rotate, T - translate.
The order used to build the rotation matrix.
The XYZ translation vector used to compose the transformation matrix.
The XYZ rotation vector used to compose the transformation matrix.
The XYZ scaling vector used to compose the transformation matrix.
Determines if the composed transformation matrix should be multiplied with the current one (append) or if it should replace it.
Connected upstream operator nodes.
Sphere scale adjusted using 'Set Transform'