This tutorial covers the process of lighting and rendering a scene using a High Dynamic Range Image (HDRI) with Arnold. It will show how to realistically light a toy car model using the Arnold Light as a SkyDome. It will also look at creating realistic materials using the Standard Surface shader and User Data. Finally, we will use some of Arnold's camera properties to add some depth of field and look at which render settings to use before rendering the final image.


  • But first, you will have to build it! Just kidding... though the 'pile' model can be downloaded here.




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