Release Date
June 28, 2017
This version uses the Arnold 5.0.1.0 core.
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MtoA 2.0.1 is the version included in Maya 2018. It contains major bugfixes and new features:
BugFixes:
- Several MtoA shaders didn't appear in batch renders
- Kick was returning color management errors
- Fixed multi-thread issues related to color management
- Linux : synColor_shaders.so couldn't be loaded
- OSX : maketx command couldn't be executed
- Indirect lighting was wrong with chained bump shaders
- Multiple XGen patches weren't rendering properly in IPR
- Per-face shading assignments could fail
- Fixed Shadow Matte result when used with an Image Plane
- Image plane color space was lost during IPR iterations
- Fixed viewport warnings in Maya 2015/2016
- Switch shader wasn't exported when connected to RGBA shaders
- Mesh lights were shaded incorrectly in transmission rays
- Connecting a texture to Transmission Weight was greying out the SubSurface section
Arnold RenderView (ARV):
- ARV settings are now saved in user preferences (instead of being saved in the scene).
- Menu Save Image Options allows you to choose a view transform when the image is saved
- Added icon and hotkey for Isolate selected
- Fixed crash when the render camera, or the displayed AOV, is deleted
- Gamma slider didn't work until Display Settings weren't opened
New Features / Parameters :
- Introducing AOV Shaders, that allow additional shaders (like the AovWrite shaders) to be invoked during rendering. 3rd party shaders like cryptomatte can be ported to be used as an AOV shader.
- New Thin Film parameters in Standard Surface
- Added support for Blobby and Cloud modes in Particles
- Volumes can now be used inside a PolyMesh
- Indirect Sample Clamp in the Render Settings allows you to reduce the noise caused by indirect illumination (it's now enabled by default)
- AOV Indirect attribute in Skydomes allows you to choose whether the skydome illumination has to fill the "direct" or the "indirect" AOVs.
- Added "Coat" builtin AOVs, and removed the coat illumination from the "Specular" AOVs
- Added attribute presets in Standard Surface IOR and Subsurface Radius parameters
- Strength parameter in !aiNormalMap
- Added Export Color Manager option in the export settings
- Texture mode in Image planes is now supported
Other Changes :
- Extended "Convert deprecated shaders" menu to support alSurface/alHair
- Fixed/removed deprecated "help" menus
- Added existing atmosphere nodes in the atmosphere's "Create" list
- Linux: delete previously installed files before a new version is installed
Ticket | Summary |
---|---|
#3000 | color management fails in kick (color space is not linear) |
#2941 | surfaceShader fails in Batch Renders in MtoA 2.0 |
#2974 | crash when creating an Arnold Standin in mainline |
#2992 | Existing atmosphere nodes don't appear in the "create" list |
#3002 | XGen multiple patches support in Arnold RenderView/IPR |
#3035 | White pixels cover Geo with Subsurface, Thin Walled and Visible Mesh Light |
#3040 | Arnold 4 files are being left behind when updating to Arnold 5 on Linux |
#3043 | Mutli-thread issues in SynColor color manager |
#3060 | [Linux] unable to load dynamic library synColor_shaders.so |
#3065 | Batch render crash when texture applied to opacity |
#2350 | MayaImagePlane causes an error when imagePlane Type is Texture |
#2928 | Setting up attribute affects for aiStandard |
#2960 | unavailable Bucket Scanning settings such as "woven" become "list" in MtoA 2.0 and rendering fails |
#2976 | aiSwitch shader not working correctly |
#2978 | Shadow Matte not working with image planes |
#2980 | kick fails with 2018 using color_space_conversion |
#2983 | Crash when you remove the AOV that is shown in the Arnold Render View |
#2986 | No indirect light when you chain MayaBump2d nodes together |
#2987 | Connecting a texture to the Transmission weight disables the Subsurface section |
#2988 | ARV gamma slider doesn't work unless Display Settings are open |
#2990 | Export image planes as an option background |
#2991 | SynColor color manager crashes on OSX when config not found |
#2995 | Add option to export color_manager node or not |
#3001 | Image plane loses color space during IPR |
#3007 | Improve syncolor plugin attributes |
#3009 | MtoA Arnold > Help > Common Workflows - link File Not Found. |
#3014 | Viewport warnings in Maya 2016 |
#3015 | Deleting render camera and update full scene crashes ARV |
#3022 | Arnold errors when trying to render type with per face shading assignments |
#3023 | Implement aov_shaders |
#3024 | OSX maketx dynamically linked with OpenColorIO |
#3026 | add command line flag to use a JSON file in Render.exe |
#3030 | Disable caustics in standard surface presets |
#3031 | ARV: save settings in user prefs |
#3034 | Move back extension procedurals to the "procedurals" folder |
#3037 | Add icon and hotkey for isolate selected |
#3047 | Add indirect sample clamp in render settings |
#3049 | Exposing new attributes in Arnold 5.0.1 |
#3051 | Syncolor color manager: higher debug level for transformation messages |
#3052 | Export motion_stard/end in shapes |
#3053 | Default Shader "link" icon not working |
#3055 | Add attribute presets in standard surface |
#3056 | Cameras should be exported with the global shutter settings by default |
#3059 | Extend "convert deprecated" menu to alSurface/alHair |
#3067 | ARV: allow to choose a view transform when an image is saved |
#3075 | Add support for polymesh volumes |
#2436 | [MAYA-71219] arnoldRenderer.xml file could stay in the mtoa module |
#2206 | Add support for Blobby and Cloud particle types |
#2965 | Allow Alternative File Out Location for Render Sequence |