Color Jitter

Utility shader (Object ID mode with Flat shading) connected to Color Jitter input

 

The Color Jitter shader enables you to alter the Input color by applying a random color variation. For each of the following parameters, you can specify the range of hue, saturation, and gain (HSV) for the random colors. The seed is used to get a different random variation.

 

User Data

Gain Min/Max

Specify the range of a random value to be added to gain. The random value is generated based on "data_input."

Hue Min/Max

Specify the range of a random value to be added to hue. The random value is generated based on "data_input."

Saturation Min/Max

Specify the range of a random value to be added to saturation. The random value is generated based on "data_input."

Seed

Gives a different color variation. This only affects the randomization due to "data_input."

Procedural

Gain Min/Max

Specify the range of a random value to be added to gain. The random value is generated based on the name of a procedural object.

Hue Min/Max

Specify the range of a random value to be added to hue. The random value is generated based on the name of a procedural object.

Saturation Min/Max

Specify the range of a random value to be added to saturation. The random value is generated based on the name of a procedural object.

Seed

Gives a different color variation. This only affects the randomization due to the name of a procedural object.

Object

Gain Min/Max

Specify the range of a random value to be added to gain. The random value is generated based on the name of an object.

Hue Min/Max

Specify the range of a random value to be added to hue. The random value is generated based on the name of an object.

Saturation Min/Max

Specify the range of a random value to be added to saturation. The random value is generated based on the name of an object.

Seed

Gives a different color variation. This only affects the randomization due to the name of an object.

Saturation Min (-10). Saturation Max (2).

Face

Gain Min/Max

Specify the range of a random value to be added to gain. The random value is generated based on a primitive id.

Care should be taken when combining face variations with certain sorts of adaptive subdivision. The variations may cause flickering when animated.

Hue Min/Max

Specify the range of a random value to be added to hue. The random value is generated based on a primitive id.

Saturation Min/Max

Specify the range of a random value to be added to saturation. The random value is generated based on a primitive id.

Seed

Gives a different color variation. This only affects the randomization due to a primitive id.

Saturation Min (-5). Saturation Max (1).

Face Mode

The color can be randomized per triangle (Face ID) as well as quadrangle (Uniform ID).


 

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