Below is a list of all of the available shaders in MtoA.
- Ai UserData Shaders
- AOV Shaders
- Color
- Conversion
- Displacement
- Math Shaders
- Matrix Shaders
- Maya Shaders
- Shading Engine
- Surface
- Texture Shaders
- Utility Shaders
- Volume Shaders
- Third Party Shaders
- Legacy Shaders
When using Color Management in Maya (2017+), normal maps, vector displacement maps, and HDR maps should be set to RAW. More information can be found here.
Tutorials that cover writing shaders for use in MtoA can be found here.