Tutorials related to shading in MtoA can be found on the following pages:
Many of the scene files provided with these tutorials can also be found on the learning scenes page.
- Anisotropic Brushed Metal
- Cell Noise to Displacement
- Color Correcting Donut Sprinkles
- Combining Normal and Bump Maps
- Depth, Dust, & Position Procedural Masks
- Displacement Tutorials
- Flakes Example
- Incandescent Metal Material
- Iridescent Soap Bubble Shader
- Marble Shading
- Motion Graphic Effect Using Color Shaders
- Noise Patterns
- Refractive Caustics using an Emissive Shader
- Remap an Image Using UV Coords
- Rim Shader
- Shading a Globe
- Shading a Rose
- Specular BRDF (Bidirectional Reflectance Distribution Function)
- Toon Tutorials
- User Data Tutorials
- Using the Barndoor Light Filter (AiBarndoor)
- Water Bottle
- Wear and Tear with the Curvature Shader