Thin Film reproduces the effect of thin film interference on a surface. It can be used for materials, such as multitone car paint, burnt chrome or the reflective coating on a beetle (Thickness: 400, IOR: 1.43). Rollover images to view without Thin Film
Thickness
Defines the actual thickness of the film between the specified min and max thickness (0 to 2000 (soft min/max)). This affects the specular, transmission and coat components. Normally this would be something like a noise map to give some variation to the interference effect. If the thickness becomes large like 3000 [nm], the iridescence effect will disappear, which is physically correct behavior.
IOR
The refractive index of the medium surrounding the material. Normally this is set to 1.0 for air. The IOR for water is 1.33 and soap is about 1.5. Therefore the IOR for a soap bubble should be in the 1.33-1.4 range. A grayscale map should be connected (through a Range shader) to Thin Film Thickness if variation in the Thin Film is required. More Information about soap bubble color and film thickness can be found here.
Soap Bubble
Base: 0
Specular: 1
Specular Color: 1 1 1
Specular Roughness: 0
Specular IOR: 1.0
Transmission: 1
Transmission Color: 1 1 1
Coat: 1
Coat IOR: 1.5
Thin Film: IOR 1.4
Thin Film Thickness: 500 [nm]
How Thin Film is Modeled
How to Map IOR values from Thin Film to Standard Surface