This tutorial covers the process of lighting and rendering a scene using an HDR map with the Arnold renderer. We will run through how to realistically light a toy car model using the skydome_light.
The skydome_light is particularly useful for rendering scenes that require realistic HDRI based exterior lighting. We will also look at creating realistic materials for our model using the standard_surface shader as a basis. Finally, we will use some of Arnold's camera attributes to add some depth of field and look at which render settings to use before rendering the final image.
- Part 1 - Setting Up The Skydome & The Table
- Part 2 - Shading The Car With Standard Surface
- Part 3 - Setting Up The Final Render
The HDRI used in this tutorial can be downloaded here.