synopsis
In this simple 'making of' tutorial, we will break down the steps used to render the image above using the toon shader. We will cover how to use the rim_lighting, base_tonemap, specular_tonemap, and stylized_highlight attributes of the toon shader to create a 'painterly' type portrait of our intergalactic hero Sven!
The original Maya scene files for this series of tutorials can be downloaded from Autodesk's Hyperspace Madness production.
Assign Toon Shaders
Base Tonemap (ramp)
rampRGB -> base_tonemap
Specular Tonemap (ramp)
rampRGB -> specular_tonemap
Rim Lighting
Light -> rim_lighting
Stylized Highlight
We can use the stylized_highlight to create a cartoon-style highlight on Svens eyes. stylised_highlight (specular reflection) Indirect_specular (and indirect_diffuse) can have a subtle effect on the appearance of the toon shading. In this case indirect _specular: 0 works better for the eye shader. indirect_specular: 0Indirect Specular