The curvature shader is an easy way to add detail and realism to your shaders. In this short tutorial, we will use the curvature shader to create a wear and tear shading effect. It will be used to represent where the edges of a hard surface are scraped on the model of a mech. Notice in the image above how the edges of the paint appear worn off, exposing the metal underneath. You can use either a layer shader or a mix_shader in this tutorial.
Bias
Samples
Without noise shader
With noise shader
bias: 0
bias: 0.5 (default)
bias: 1
curvature_samples: 3
curvature_samples: 6