Bug fixes


#5462Deep output should work with AA < 0
#5468Different binary outputs from same scene
#5479Crash when calling AiNodeDestroy on a procedural with invalid dso path
#5480Procedural failing when re-setting the same dso
#5482artifact near center of spherical light with volume scattering
#5507spot light bounds doesn't factor in lens radius
#5509Mesh light incorrect render or crash with deformation motion blur
#5510Procedural children not correctly removed when destroying procedural
#5474stack overflow at high sampling rates
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