Bug fixes

  • #5639 Mesh lights in procedurals not working properly
  • #5982 Memory leak due to AiShaderEvalParamArray
  • #5988 Avoid gcc -Wall warning about strict-aliasing in AtArray
  • #5992 Color Manager: support chromaticities for additional standard gamuts / white points
  • #6001 Performance regression in BVH build
  • #6015 Crash with oriented curves mode when no orientations are specified
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