5.0.1.1

 

Bug fixes

  • #5981 Incorrect melanin absorption values for wide gamut rendering color spaces
  • #6089 Deep EXR output of light path expressions missing volumes
  • #6094 Artifacts in lat long skydome_light
  • #6095 Fresnel discontinuity in diffuse term when texture is connected to specular_color
  • #6097 Subdiv: duplicate vertex index in face causes crash
  • #6116 Warn that images will be watermarked if license authorization fails
  • #6124 Mesh light crashing when provided non-mesh node
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