Bug fixes

  • #6242 Crash when removing a procedural node

  • #6254 trace_set: crash when destroying shader

  • #6255 sss_irradiance_shader fails with closure-based shaders

  • #6286 Volume shader: crash when connected as atmosphere shader

  • #6288 Miscellaneous crashes (empty nurbs, empty implicit, atmosphere shadow_matte)

  • #6292 Deep Driver: write errors hang the render

  • #6293 Deep driver: append does not work with overscan renders

  • #6294 Bucket call back: user bucket coords should be snapped to bucket grid

  • #6295 Crash when saving empty ginstance with open_procs enabled

  • #6297 Camera differential evaluation can cause crashes or hangs with OSL shaders linked to camera

  • #6258 Range shader can sometimes ouput infinite or nan

 

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