Clamps the input between min and max.

Input

Input shader to apply the clamp to.

Min

Min value.

Max

Max value.

Mode

It can be set to Scalar or RGB. When set to RGB the input result is clamped between min_color and max_color.

Min Color

The minimum value for the color channels to be used in the output.

Max Color

The maximum value for the color channels to be used in the output.

 

 

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