Clamps the input between min and max.
Input
Input shader to apply the clamp to.
Min
Min value.
Max
Max value.
Mode
It can be set to Scalar or RGB. When set to RGB the input result is clamped between min_color and max_color.
Min Color
The minimum value for the color channels to be used in the output.
Max Color
The maximum value for the color channels to be used in the output.