Download and Installation
- Arnold: 5.0.2+
- Katana: 2.5v6+, 2.6v1+
- Linux: x86-64, RHEL 6+ or compatible glibc
- Windows: 7+ on x86-64, with VC++ 2015 redistributable installed
Update to Arnold 184.108.40.206: The included core version has been updated to 220.127.116.11 with a handful of handy bug fixes.
Asset and sequence support for OpenVDB and standin nodes:
ArnoldStandinnodes and their underlying ops now use the asset plugins to resolve filenames, including frame sequences. (#262)
Gafferthree auto-wiring surface shaders to blocker shader parameter: Auto-wiring of surface shaders to various parts of a light was introduced in version 2.0.6. This version adds one more, where if a light or light filter package in
gafferthreehas a light blocker filter, and a surface shader slot is added it will automatically be connected to the shader parameter of the light blocker. In sum, this brings the following rules, applied in order, for auto-wiring of shaders together in
mesh_light: if a surface shader slot is added to the light, it is auto-wired to the color parameter of the skydome and interpreted as an importance map.
gobo: if this light filter is added to a
spot_light(which is the only light that supports it), and a surface shader slot is added, it is auto-wired to the
slidemapparameter of the gobo. Note this also works if a separate light filter package is created with a gobo.
light_blocker: if this light filter is added to any light (except skydome, quad and mesh lights), and a surface shader slot is added, it is auto-wired to the
shaderparameter of the light blocker. Note this also works for all light types if the light blocker is created as a separate light filter package, then a surface shader slot is added to the light filter package.
- Global shaders update in live rendering: shaders not attached to a shape location (such as
pointcloud) previously would not update if changed during live rendering. Now any shaders force-exported (via
ArnoldMaterialSettings) or set on global slots like the atmosphere or background of
ArnoldGlobalSettingswill update during live rendering. (#257)
#263 KTOA outputs wrong indexes for arbitrary data received from Houdini Alembics
#264 Interpret arbitrary float data with elementSize set as an appropriate Arnold type
- #257 Shaders not assigned to shape locations not updating in live rendering
- #244 Live render threads reset to 0 with no local override